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Manager

(|NewManager|)[name:string][inputs:{Input}][type:”Vector3” | “Number” | “Boolean”][deadzone:number | nil ?] -> Manager

  • name: is the name of your manager,
  • inputs: is a list of your inputs that you want to use for your manager,
  • type: is the return type when your input is activated,
  • deadzone: is if the gamepad thumbstick is stuck at like 0.0001232742 or -0.01232742 it will convert to 0 Defaults to 0.1



Input

(|NewInput|)[input:Enum.KeyCode | Enum.UserInputType][inverted:boolean ?][axis:Enum.Axis | “X” | “Y” | “Z” ?] -> Input

  • input: is the input for current input
  • inverted: is when it inverts the return type Defaults to false
  • axis: is which axis to put the input on if manager type is Vector3 Defaults to X